Work

Products and tools for learning, seeing and reasoning through complexity.

My work connects medicine, product building, learning and visual explanation—often beginning with a difficult idea and asking what kind of experience would make it genuinely easier to grasp.

Building now

opensketch

Launching soon

Personalized medical learning built around generation, correction, recall and review—designed to turn difficult material into reviewed visual recall packs students can understand, revisit and remember.

Selected projects

Different forms, one recurring question: how can this be clearer?

Future product

organscale

An interactive prototype for exploring medical mechanisms across biological scales—from organ to tissue, cell and molecule.

Developer-tool prototype

ContextEvidence

An MCP experiment for bringing cited medical-education material from authoritative public sources into AI-assisted workflows.

Game prototype

Running Doctor

A 2D clinical-simulation game set inside a hospital, where players move through urgent cases, order investigations, build a differential and choose treatment under pressure.

Earlier research

Digital pathology

Computational histopathology work spanning annotated slides, regions of interest, masks, feature extraction and classification workflows developed alongside pathologists.

Have something ambitious worth making real?

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